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New ARM Macs?

Kommentare

4 Kommentare

  • Benjamin Kim

    Mac Mini with Apple silicon runs Adobe LR without any issues. It's possible to support C1P for ARM based Mac. Porting the software wont gonna take that long. 

     

    But without a hardware, it would be difficult. Apple said they gonna announce the first Apple silicon Mac later this year which is October so I would wait and see.

    1
  • Permanently deleted user

    As far as I understood, Apple will still release some Macs with Intel processors.

    For the short to middle term, I would not see a problem of using an Intel-Mac

    IMHO:

    • End of support of Macs with Intel-processors by Apple would be most likely the date when 3rd party developers will stop supporting those Intel-Macs. During the transition period, 3rd party developers could have time to port their code to the new infrastructure (while keeping the old infrastructure updated as well). It certainly might slow down the implementation of new features (just because the resources are needed to maintain/develop an additional platform [Intel + Apple silicon])
    • The biggest uncertainty would be how performing those new (Apple silicon) Macs will be compared to Intel-Macs. In case of a performance gap (i.e. Apple silicon less performing on tasks needing loads of computanional power [e.g. image/video editing]), how many users would switch to another OS. (Esp. if the mainly used SW is offered also for the other OS.)

     

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  • Christopher Robison

    Apple has deprecated Open GL/CL, so I would hope that developers (Phase One and others) would recompile or at least add support for the native Metal graphics engine.  That alone would be tremendous.  We’ll have to wait for the first new machines to come out.  Looking forward to it !

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  • During this years Apple World Wide Developer Conference it was mentioned in one of the sessions that macOS 11 Big Sur will continue to support OpenGL and OpenCL even though it's deprecated. Forget which session it was and Searching Videos is time consuming.

    That said, I have a hunch the major macOS version after Big Sur (the one coming end of 2021) will not support OpenCL/OpenGL.

    Now, when it comes to Metal, it's not just a recompile. Both have entirely different approaches to GPU processing. However, beside CaptureOne having to support it at some point if they want to continue to support macOS, it offers significant performance benefits in areas I've played with.

     

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