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Feature Request for multiple source healing points

Kommentare

4 Kommentare

  • BobRockefeller
    Tech Support replied to my feature request by saying I could use multiple layers for multiple source points. Of course, we all knew that.

    I take that as not accepting the request.

    Maybe if lots more folks want that and enter requests, they might reconsider?
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  • Permanently deleted user
    I think it is very difficult to implement as in principal healing is done on a "global" layer. Once you have more than one point of origin you start to worry about the order of execution. Just imagine that your first healing is influencing the source point of the second. With different layers this order is set.
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  • harald_walker
    Being used to Photoshop's healing tools I first found it confusing how it works in C1 and I think it takes more effort to achieve the same result using multiple healing layers. But I got used to it and most of the time get a good result now in C1. Sometimes with more complex healing issues I still use Photoshop.
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  • harald_walker
    [quote="BobRockefeller" wrote:
    Tech Support replied to my feature request by saying I could use multiple layers for multiple source points. Of course, we all knew that.

    I take that as not accepting the request.

    Maybe if lots more folks want that and enter requests, they might reconsider?


    Support just answered you how you can do it with the existing features. That's their job and unless you told them, they can't know if you already knew the answer. They don't decide about features. But I do hope that they passed it on to product management. Usually when I make feature request I get a confirmation that they passed it on.

    In your feature request you could have focused more on explaining why you think that the current solution should be changed. With a lot of spots to fix that can not use the same source, not having to create a large amount of healing layers for each spot would save quiet a bit of time. On the other hand it makes handling of multiple sources and healing brushes on one layer more complex from a technical and usability point of few, but that's up to product management to figure out.
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