CaptureOne 12.1.5.8 EGPU Memory leak
Hi!
I was wondering if anyone had this kind of issue before, I run the last version of CO12 on a 2019 Macbook Pro with a Vega56 in a Sonnet Breakaway on Mojave 10.14.6.
Macbook pro is in clamshell, I run 2 monitors from the EGPU: primary monitor is a 24" full HD monitor in display port, second monitor is a 15" full HD monitor plugged in HDMI with the viewer window on it.
Issue is, after an hour of tethered shooting the memory usage of my Vega56 max out. It clearly is a memory leak, if I close CO12 memory usage drop to 10%. If I reopen CO12 it bumps to 20% and gradually go to 100% and stay there.
Also, tethered shooting with a 5DS is super slow. I tried different length of cables, types of cables, types of hubs, different 5DS body with different firmware. It's just slow, the camera will buffer up at 25 clicks and CO12 will be behind of around 12-15 frames.
If I try my same setup on CO10, the same camera will buffer up at 80 frames, CO10 will be behind 10 clicks but will catch up in a matter of seconds.
Here's a screenshot of the eGPU memory usage:
https://ibb.co/zbj2KmY
Thanks!
I was wondering if anyone had this kind of issue before, I run the last version of CO12 on a 2019 Macbook Pro with a Vega56 in a Sonnet Breakaway on Mojave 10.14.6.
Macbook pro is in clamshell, I run 2 monitors from the EGPU: primary monitor is a 24" full HD monitor in display port, second monitor is a 15" full HD monitor plugged in HDMI with the viewer window on it.
Issue is, after an hour of tethered shooting the memory usage of my Vega56 max out. It clearly is a memory leak, if I close CO12 memory usage drop to 10%. If I reopen CO12 it bumps to 20% and gradually go to 100% and stay there.
Also, tethered shooting with a 5DS is super slow. I tried different length of cables, types of cables, types of hubs, different 5DS body with different firmware. It's just slow, the camera will buffer up at 25 clicks and CO12 will be behind of around 12-15 frames.
If I try my same setup on CO10, the same camera will buffer up at 80 frames, CO10 will be behind 10 clicks but will catch up in a matter of seconds.
Here's a screenshot of the eGPU memory usage:
https://ibb.co/zbj2KmY
Thanks!
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