Film grain tool as local adjustment in layers
What problem do you see this solving?
Currently the Film grain tool can only be applied to the background layer.
My request is to support this tool for any other adjustment layer in order to locally apply the effect of the tool, either with a brush or Luma range.
Use cases:
1. Film simulation
If one can adjust the strenght of the tool in differently exposed image areas (shadows, midtones, highlights) differently one can better simulate real film grain (e.g. less grain in dark areas for negative film).
2. Pattern noise (e.g. PDAF banding) can be very distracting if it occurs.
Adding film grain can help disguise this noise, but adding it to the whole image equally is most often not beneficial for the image look. It would be great if it could be applied using a mask locally in the areas where the pattern noise appears.
3. Increasing perceived sharpness
This could also help to selectively "add" perceived sharpness with the brush tool in selected areas.
4. or other creative purposes
When was the last time you were affected by this lack of functionality, or specific tool?
Every second shoot I have a few images for which I would like to use the Film Grain tool locally.
Are you using any workarounds or other solutions to achieve your goals in Capture One?
There is no workaround in C1 other than using the tool on the background layer, which I often don't do because the overall effect on the whole image.
Are you happy to be contacted further about this suggestion or request?
Yes.
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Is anyone else who is reading this interested in this improvement and want to comment?
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This is what I am looking for.
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While I dont often need it for just localized areas. It would be nice to assign it to areas of shadows or specific color regions created by luma or color masks on occasion. You have my upvote, just because it would make the program more fully featured and I hate being limited.
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Thanks Danny.
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I've been waiting for this for several years. It would be great to also add the possibility for noise "in shadows / medium tones/for light", – and noise textures – softness, for example. And also add color noise, as on color films.
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Firstname, do you have an example for "color noise, as on color films"? The only color noise I noticed comes from the scanner, and I usually try to eliminate this noise.
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This feature would be REALLY appreciated!
Especially if you are going for a filmic look but want to reduce the grain on the models face e.g.
Please make it happen, it shouldn't be too much work to implement it <3
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As an old dude that's shot more film than digital images, this seems such a weird request to me. Grain is grain and it's ubiquitous across the image. Heck, it IS the image. Seeing a photo with grain only here or there would look (imo) so very unnatural. If you're wanting to use grain to hide noise, there are better ways. That said, after a lifetime of looking at grain, I don't get all the hate for (some) noise. To my eye, a perfectly clean image looks so artificial and lifeless.
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If you're wanting to use grain to hide noise, there are better ways.
I am open to suggestions. Especially for PDAF striping/banding...
Grain is grain and it's ubiquitous across the image.
Yes but not necessarily distributed across the tonal range like the grain simulation in C1.
Don't know how good this comes out as a screenshot, left to right, Nikon Z7 without grain, Z7 with grain, Ilford FP4+ taken with Rheinmetall Weltax 6x6 single coated Tessar. With the Z7 I want a little more grain in the brighter parts and maybe a bit less in the darker parts.
To my eye, a perfectly clean image looks so artificial and lifeless.
Yes, but too much or too ugly digital noise looks artificial too, and, well, ugly.
Hard to argue against is the creative purpose, so you didn't.
I think grain as a local adjustment is as weird as NR or WB as a local adjustment, in other words it is not.
EDIT: Images are crops. Z7 downsized from 8250 to 4800 px (via export recipe), which is the width of the Weltax scan. All images 200% zoomed in.
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I agree with applying grain and sharpening as an adjustment layer that then can be adjusted with a luma type tool.
If done correctly you can give shadow range a more aggressive grain and then transition thru the mids and then the highlights with a softer grain.
This is what I do in photoshop in my last two layers and make the image pop with a better depth feel.
The base layer grain is just that, a flat grain that somehow masks or hides some of the depth the photo has if there's some bokeh or gradation of focus on the subject.
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I think this is a 1 minute update for the Capture team, which would help a lot of photographers including me. It's not about making it as realistic as possible but to brikg more depth in certain areas as Omar described above my post.
@Captureone Team: Please allow to adjust the grain feature on a layer
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I've been waiting and expecting this but it's never happened. A way to add grain at different strengths to highs mids and shadow be it through luminosity masking or an update to the tool itself would help to create a far more authentic grain. It's a feature that is already available in other software offerings but the industry standard, flagship that you would expect to have it just doesn't :(
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I also need to brush grain. Adding grain globally is a rare use for me. I tend to export to another app for adding grain where I want it.
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I would love to be able to apply film grain locally in Capture One. Lacking that ability, I have taken to exporting a TIF file to Luminar NEO, where I can get the job done and then bring it back into C1.
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