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pixelated low res previews

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8 comentarios

  • SFA
    Do really mean the Browser interface or the Viewer window?

    The Browser uses low resolution Thumbnails. If you enlarge those they will become pixellated of course.

    The Viewer window will be based on (subject to zoom level) your 2880px Preview files or re-calculated to suit the zoom level in use.

    It none of this information helps can you make a screen dump, drop it somewhere and post a link to it?


    Grant
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  • NNN636300288715733468
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  • SFA
    [quote="NNN636300288715733468" wrote:


    Browser so I would expect the basis for the images to be same rather small thumbnail files, not intended to be an indication of anything much to do with quality - just an aid to identifying which file(s) you might want to open for your next edit.

    HTH.


    Grant
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  • Benjamin Liddle
    [quote="SFA" wrote:
    [quote="NNN636300288715733468" wrote:


    Browser so I would expect the basis for the images to be same rather small thumbnail files, not intended to be an indication of anything much to do with quality - just an aid to identifying which file(s) you might want to open for your next edit.

    HTH.


    Grant


    This is correct. Previews (in the original post at 2880px) are only rendered in the Viewer windows.
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  • Robert Lebeda
    Hello, I have the same issue. In my view the resolution of thumbnails in the browser is too low to even distinguish between, e.g. eyes open eyes closed in a group photo of a few people.
    I'm testing/transitioning from Aperture, still in my trial period.
    I hoped there was a way to adjust this.
    My question to phase one would be: "What is the point in offering to magnify the browser thumbnails, when beyond the middle setting the thumbnails become pixelated?"
    I want to use this for selecting images, or is there another workflow for selecting/rejecting images, just using the viewer?
    Any hints or ideas are very much appreciatd.
    Thanks!
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  • Permanently deleted user
    Hi,

    Thumbnails are basically used for culling, and where any doubt, viewer is used to get a better definition. Increasing the definition of thumbnails would mean increasing the size of the catalog, which is already rather large according to the space occupied by the previews. Each preview takes about 2 MB on my system with the definition I want (2560 px), while a thumbnail takes about 20 kB.
    Of course you can scan over the thumbnails while displaying the previews in order to get a better idea of the quality of each picture, and this is rather fast. I use a second display, which eases this way of proceeding.
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  • photo by FA
    [quote="NNN636300288715733468" wrote:
    Hi guys I am new to Capture one, and I have currently the Version 10.1.1.

    I am experiencing issues with the previews on the browser interface, it seems to generate very low quality pixelated previews.

    I have an iMac 5k Late 2015, with a 4 Ghz Intel core i7, 32 Gb Ram, and AMD Radeon R9 M395X 4096, my capture one image previews are set to 2880 px and on the general preferences I have the hardware acceleration Display and Processing Tab on Default.

    Has anybody else experience the same issues? is there any way of getting rid of this problem?


    Also the support suggest you to use 5120px previews as you have 5K screen for the optimal performance.
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  • SFA
    The Loupe tool allows you to inspect a section of an image at 100% from the Browser as well as the preview.

    That may help.

    However if you have a very high resolution screen and an intentionally low resolution thumbnail (for the reasons already mentioned) you may well think the design is illogical.

    On the other hand I wonder if the overhead of what one needs to do to make use of a high resolution screen may also mean using such a screen for all purposes lacks some logic. Selective displays of finished or near finished images (or especially videos) I can see the point of them. Maybe.
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