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Allow me to zoom the image in the Viewer window more easily

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36件のコメント

  • Permanently deleted user

    BeO

    Short answer: No, I'm not bothered by this "bug by design". The other way of navigating with Magic Mouse in a 100% view is more convenient and intuitive to me. And as it's not done by C1, it works well.

    Longer answer: I only see the effects on a Mac, have no idea about the general difficulties of graphics interactions between Mac and Win, but I suspect there are many and some of them tricky to program around. I'm used to what I already called "stupid design decisions" (that was for the forum software layout) and already got bashed for that, filed already a couple of bug reports, wasted lot of time and nerves and only one got fixed after 2 main versions.

    I'm also used that C1 doesn't consider two screen settings (and filed it here as desired improvements, but as I see it, for the devs other stuff like C1 on iPad have higher priority than fixing what's bothering some users.

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  • BeO
    Top Commenter

    for the devs other stuff like C1 on iPad have higher priority than fixing what's bothering some users.

    Yeah, cross-selling seems more important then getting the core product right. But then, a 25 years or so old software is probably at the end of its life-cycle, if there are no major investments to refactoring, maybe the mobile version, fresh coding, will become the only version in a few years time, who knows.

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  • Permanently deleted user

    You pretty much summarize what I also think to be expected. I just don't see an iPad as capable of seriously editing images, but who cares? Couple of AI filters and it's done.

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  • BeO
    Top Commenter

    I'm not in the Apple ecosystem except from an older iPhone and ancient iPad4, so pardon my question: Is the new iPad OS a Mac OS and can the C1 mobile version run on Apple notebooks/desktops? If not today maybe in the future?

    It might be a way for them, provided the mobile version evolves sufficiently to become a full fledged version, or if the requirements amongst the next generation of photographers/editors change.

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  • Permanently deleted user

    First two questions of yours: I'm not actively observing what's going on, but years, if not a decade ago it already started to "let grow together": iTunes was rebuilt from a management system for my own bought and imported music to a sales platform of the then iTunes Store, today app store. Same with iPhoto/Aperture: They were merged together to become Apple Photos. I guess, both were killed by Apple as there were no sufficient tablet processors around or would have cost double or triple of the already sky high Apple prices.

    I never tried to run an app for iPad... no that's wrong, I already did only two weeks ago, was not working, but the app was a rather minor thing. So I still can't give an answer.

    Tomorrow I will stop a subscription for a CAD-app (shapr3D) which actually comes as iPad and desktop version. Had that "pleasure" to use it for one year, gave me new insights in swearing at things/apps as complicated things worked surprisingly easy and straightforward, but some simple things like 2D drawings were maybe just forgotten or the devs never learnt how to draw in CAD.

    As both iPad Pro and Air and Macbooks and desktops use the same M1/M2 processors, the remaining question is how to make the interface work best. Shapr3D needs an Apple pencil to work efficiently - however, this can be a more shaky thing than a mouse on a solid, fixed desktop.

    Sure, one can weld wings on a car and fix a propeller in front of it, but to make that thing fly, needs a tad more effort. Some Apple devs clearly are in deep love with Iron Man and Jarvis...

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  • BeO
    Top Commenter

    Sure, one can weld wings on a car and fix a propeller in front of it, but to make that thing fly, needs a tad more effort. Some Apple devs clearly are in deep love with Iron Man and Jarvis...

    :-))

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