Remove Arm Pit Stubbles
What's the best way to remove arm pit stubbles? Just 10 minutes ago, I figured out I can use the Dust (instead of Spot) removal set to a pretty large size. It actually does a pretty good job except it leaves these grid marks for some reason. I then have to create a layer to smooth out (negative clarity) the area.
Just want to know if there's a more effective and efficient way.
{Windows}
Just want to know if there's a more effective and efficient way.
{Windows}
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Being totally honest, and with zero sarcasm here... the best way to do this would be using photoshop, not Capture One.
Merge all into new layer, dust & scratches filter (season to taste), undo the filter, select the filter step in the history palette, then use the history brush (on lighten mode) to paint over the stubble.
You could try to spot retouch each bit of stubble in C1, but it will take you forever. In photoshop it'll take less than 5 minutes. Maybe 10 if some of the stubble is bad enough that it needs to be clone stamped.0 -
Black Z Eddie wrote:
What's the best way to remove arm pit stubbles? Just 10 minutes ago, I figured out I can use the Dust (instead of Spot) removal set to a pretty large size. It actually does a pretty good job except it leaves these grid marks for some reason. I then have to create a layer to smooth out (negative clarity) the area.
Just want to know if there's a more effective and efficient way.
{Windows}
I've found that using the same trick, except using negative Structure instead of negative Clarity, works pretty well, but using a local Heal layer, might be better. A Clone layer would simply copy from a source point, but the Heal layer would attempt to match the existing texture where you are painting the mask, while still pulling some information from a different source point. The exact healing algorithm is known only to the engineers at Phase One. 😊0
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