Slow response moving between images and moving sliders
I know this is an old problem and has been discussed, but it continues to plague the efficiency in editing images. I compared time to scroll through images or make adjustments with the sliders to identical images in catalogs from versions 21, 22, and 23 using the corresponding Capture One versions on my Mac Book Pro (specs below). The only variable was the Capture One version. Version 21 was pretty snappy, but the time to resolve a change in image or make an adjustment has slowed with version 22 and even more so with version 23. On the MBP, the time to resolve a new image or make a change with the slider is anywhere from 2 to 4 sec. The problem is less severe with my iMac Pro. Hardware acceleration set to "auto" or "never" makes no difference.
It seems as Capture One adds more features, but does not improve the code to take advantage of multithreading, and multicore processors, etc, executing the code requires more and more time that cannot be reduced without the code being made more efficient. I would much prefer to pay for faster workflow before getting more gadgets that appear to slow the flow. However, if gadgets and more AI drive sales even as code execution becomes slower, what is to motivate modernizing the code?
I plan to upgrade to a well-configured Mac Studio Ultra and hope this reduces the problem, but I would be curious to know what users with M1 and M2 Mac Studios have experienced with reducing sluggishness. There is a lot of comparative data for speed with Lightroom on different configurations, but almost none for Capture One. This makes t hard to determine what configuration can best blast its way through the current code?
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Was just about to write about it as well. 16.2.3 feels slow compared to 16.2.2. Minor improvements in functionality also add minor but noticeable slowing of performance.
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