Shadows/Highlights or Curves for local adjustments
Hi,
I have several cases where I want to locally adjust the shadows or highlights of an area, without affecting the other tonal bands. The ideal would be to apply either the HDR adjustments or a curves adjustment with local adjustment scope. Is there a way to do this in CaptureOne?
Thanks
Andrew
I have several cases where I want to locally adjust the shadows or highlights of an area, without affecting the other tonal bands. The ideal would be to apply either the HDR adjustments or a curves adjustment with local adjustment scope. Is there a way to do this in CaptureOne?
Thanks
Andrew
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Could you not paint a mask over the shadow and use Exposure, Brightness, Contrast and Saturation to achieve this? 0 -
Adding curves to the local adjustment possibilities would be very nice and a real time saver.
Two examples :
a) Making eyes "pop" by increasing the eye-white. Now I have to carefully select the white and then increase exposure. With a curve I could make a faster selection of the eye and only increase the lighter portions of the selection.
--> the rest off the eye or head should be left almost untouched.
b) Improving a sky. Quite often it's useful to make the sky darker or give it more contrast by retaining the absolute highlights and making the 3/4 tones a little bit darker to get more structure in the sky.
--> Only the sky should be changed, not the "horizon land".
A far better "magic wand" selection could help also, but it wouldn't solve as uch than having a curve tool on a layer.0 -
[quote="Drew" wrote:
Could you not paint a mask over the shadow and use Exposure, Brightness, Contrast and Saturation to achieve this?
That's very painful if the shape is complex, and I've never been very good at it. I really need a tool which selects for itself by tone.0 -
[quote="Alain" wrote:
b) Improving a sky. Quite often it's useful to make the sky darker or give it more contrast by retaining the absolute highlights and making the 3/4 tones a little bit darker to get more structure in the sky.
--> Only the sky should be changed, not the "horizon land".
Exactly correct. I want to be able to darken the highlights in a sky or similar, without changing the tops of the hills or an unfortunate tree which sticks up over the horizon. Surely there's a way to do this?0 -
[quote="akjohnston" wrote:
[quote="Alain" wrote:
b) Improving a sky. Quite often it's useful to make the sky darker or give it more contrast by retaining the absolute highlights and making the 3/4 tones a little bit darker to get more structure in the sky.
--> Only the sky should be changed, not the "horizon land".
Exactly correct. I want to be able to darken the highlights in a sky or similar, without changing the tops of the hills or an unfortunate tree which sticks up over the horizon. Surely there's a way to do this?
I suppose that this is where most of us take the CO raw conversion into PS and use masks and layers.
I'm not sure which, in principle, is better - asking PS to improve its raw conversion to look like CO, or asking CO to add more PS like capability.
Personally, I have generally been an advocate of the best performance in a limited package, rather than trying to make one package do everything. This is why I like CO sessions coupled with Media Pro, and don't like the effort of trying to put DAM capabilities into CO.0 -
I think that's missing the point. Capture One doesn’t need more complicated masking or layer tools, it just needs a better selection of the standard tools enabled for local adjustments. I don't want to mess around in photoshop. My previous RAW processor allowed something similar and it ought to be possible within the current C1 approach. 0 -
[quote="akjohnston" wrote:
I think that's missing the point. Capture One doesn’t need more complicated masking or layer tools, it just needs a better selection of the standard tools enabled for local adjustments. I don't want to mess around in photoshop. My previous RAW processor allowed something similar and it ought to be possible within the current C1 approach.
Sorry - I was thrown off by your previous reference to "complex shape" and "tree sticking up". I'd agree that the current mask in an auto mode is not the greatest; but it seems to work ok for reasonable shapes and sizes for me. I also would like to see the hdr tools added to it.
However, I don't want a PS look alike, or even a LR look alike.0 -
Create your mask loosely around the eye. The mask doesn't have to be perfect; it just needs to include the parts you want to affect. Go to Advance Color Editor and use the color picker to select the eye white. Or select the color of the iris, if you like. In the Adv. Color Editor palette, use the slider to increase brightness. The slider is called something like 'Brightness' or 'Lightness'. All similar tones will be affected, of course, so the mask does need to be good enough to exclude similar tones that should not be affected.
This should do.
I haven't worked on an eye this way. I have selected fur... I drew a mask around a sloth up in a tree. I used the color picker to select the fur. This all worked really well because the sloth fur was very different from the green leaves. I used another color selection to darken the leaves a bit. The sloth really stands out now. Much better than the version where I tried to draw a mask by hand...
I have had some troubles with the checkbox to highlight selected color in Dvance Color Editor. The not-selected colors don't turn gray so I didn't think things were working. Try your adjustment anyway.
Really, the combination of drawn mask + Adv. Color Picker creates a mask a mask by color... I wish I knew how to create this in PS Elements. I wish there were more adjustment available for masks using Advanced Color Editor. Hue, Saturation, Smoothness are fine. Having only the Brightness slider is limiting. It doesn't seem to work as well as the other sliders in the 'Exposure' dialog. Maybe I haven't figured it all out yet...?
I am excited about this color mask. I am visiting the forums to see any comments about it. I wonder if C1 might include more controls for the color mask (clarity, whatever) as this would be a really nice thing, I think.0 -
PS
I realize my suggestion doesn't address application of curves or highlights slider on a mask.
It is a suggestion that helps with the 'have to carefully draw a mask' comment and does allow some adjustment of brightness...0 -
Just a reminder 😉
Today wanted to darken the outside from windows with divisions (dark because seen from the inside) in a sports venue.
I also had a small reflection of a large flash umbrella in the background on some pictures.
I just want to darken the brighter parts (relative to the selection), but that's quite some work. Having a local adjustment curve would make things much faster (in C1)0 -
Another strong vote for adding the other tools (most importantly curves) to local adjustments. I love C1 and find it a less useful tool when local adjustments are all about improving an image and it makes it hard for me to do so.
Yes there are other painful ways to get around this, but that is not the point. I use C1 so I don't have to deal with those difficulties.
Sean0 -
[quote="akjohnston" wrote:
Hi,
I have several cases where I want to locally adjust the shadows or highlights of an area, without affecting the other tonal bands. The ideal would be to apply either the HDR adjustments or a curves adjustment with local adjustment scope. Is there a way to do this in CaptureOne?
I'm currently testing CaptureOne, and both curves and shadow/highlight as a local adjustment would be a very welcome addition. Coming from Nikon's NX2 (whery everything could be a local adjustment) I'm missing this!0 -
Still my most wanted feature. The absence of a local curve or even a few sliders (let's say 5) which only work on a range of the tonalities (should a curve be to difficult) would be a real time saver. 0
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