Is C11 using 100% of your EGPU?
I use my Macbook Pro 2018 with a Asus XG Station X Pro and a Asus Vega 56. During exporting pictures I monitored the activity level of the GPUs: the integrated GPU runs at 100 % and the Vega runs only about 50-60 %. Do you have the same behaviour with your EGPU?
My rendering time went down from 2:52 Minutes to 1:49 Minutes (123 nef-Files with 24 MPx converted to two different jpg sizes), but I'm not sure what I can expect from this setup.
My rendering time went down from 2:52 Minutes to 1:49 Minutes (123 nef-Files with 24 MPx converted to two different jpg sizes), but I'm not sure what I can expect from this setup.
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I found the solution myself: under Mojave you click on the C11 icon and press cmd + I. Then check prefer external GPU. Then during rendering only the external GPU is prefered. The only downside is, that during exporting my eGPU solution sometimes pauses and C11 uses 100% of the CPU. I don't know why the system is doing it. And one other downside is that the other GPUs (internal and UHD graphics) aren't used at all. I think if all GPU units would be used, the result would be even better. 0 -
[quote="Whitesnake" wrote:
I use my Macbook Pro 2018 with a Asus XG Station X Pro and a Asus Vega 56. During exporting pictures I monitored the activity level of the GPUs: the integrated GPU runs at 100 % and the Vega runs only about 50-60 %. Do you have the same behaviour with your EGPU?
My rendering time went down from 2:52 Minutes to 1:49 Minutes (123 nef-Files with 24 MPx converted to two different jpg sizes), but I'm not sure what I can expect from this setup.
eGPU in C1 yields unfortunately better results under Win10 than macOS... let's hope that Phase One wizards are hard at work to rewrite OpenCL / create new Metal stack to better take advantage of internal and external GPUs on Mac0
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