Linear Gradient Masks – how to convert from C1 v10.x to v12
I moved from C1 10.2 to 12 😄
Linear gradient masks created in the old version are still visible in C1 v12. But is there any possibility to convert an existing gradient mask (v10) to a gradient mask (v12)?
Linear gradient masks created in the old version are still visible in C1 v12. But is there any possibility to convert an existing gradient mask (v10) to a gradient mask (v12)?
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If your old gradient mask is still there, it will still work, so your sky will be darkened (or whatever) as it was before. If you are happy with that, you need do nothing. If you want to improve on it, you can just draw again and you will get a new style mask, won't you?
Ian0 -
[quote="Ian3" wrote:
If your old gradient mask is still there, it will still work, so your sky will be darkened (or whatever) as it was before. If you are happy with that, you need do nothing. If you want to improve on it, you can just draw again and you will get a new style mask, won't you?
Ian
Ian,
Thank you for your reply. I explored the functionality. 😉
But the newer gradiant masks work much smarter. That‘s why I would appreciate it, that there is an „update“ of the older ones possible. To draw them again is not so handy...
Tom0 -
[quote="happymac" wrote:
I moved from C1 10.2 to 12 😄
Linear gradient masks created in the old version are still visible in C1 v12. But is there any possibility to convert an existing gradient mask (v10) to a gradient mask (v12)?
No, there is no upgrade or conversion. The old gradient is a rasterized mask, the new gradient a parametric mask. Different animals.0 -
Tom,
The new method of creating a Gradient mask is really about Creating the mask and the flexibility to do so.
Once you have the mask if you then need to finesse it in some way - remove some parts of the masked area for example - you need to rasterize the mask, That will give you the the same sort of mask that you would get using the previous Gradient mask method.
In effect the big differences are the controls available at the point of creation - the ability to adjust the angle of the mask, the ability to make the mask asymmetric and have control over the asymmetry as part of the creation process.
So really once you have a mask on a file and it is "rasterized" (as the old style mask is by default) there is nothing to convert.
Grant.
(However, if you want some added fun and confusion you could also try changing the mask type to "Clone" or "Heal".
I'm not sure how practical such a Type might be - especially for a Gradient mask - but there might be some interesting effects to create if you can work out a way to manage them!)0
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