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Dodge and burn masks

Comments

11 comments

  • Ian Wilson
    Moderator
    Top Commenter

    Can't you effectively do that already? Draw a mask at say 70% opacity to cover the whole image (or the part of the image you want to mask). Then use a brush at a low flow (say 5%, or even less) to add a bit more in places, or an eraser at low flow to reduce the mask in places.

    Ian

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  • Alessandro Guida

    Hi Ian,

    That's what I usally do but having the ability to add contrast to the mask locally with dodge/burn brush helps to have a more detailed mask on the edges ;)

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  • Jürgen Hügle

    I think I don't understand what you like to achieve. Do you want to dodge and burn the image? Why not use the dodge and the burn style brushes?
    Juergen

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  • Alessandro Guida

    Hi Jürgen,

     

    No I would like to dodge/burn the mask not the image. It’a a common technique in Photoshop (you can find tutorials in youtube). Probably it would be easy to implement this feature in C1, would be very nice.

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  • Permanently deleted user
    Top Commenter

    No I would like to dodge/burn the mask not the image.

    But doesn't it add up to the same thing? Selective dodging/burning of only part of the image?

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  • Alessandro Guida

    Very long tut but it’s what I have in mind:

    https://www.youtube.com/watch?v=gy-MnjvcpC0

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  • Ian Wilson
    Moderator
    Top Commenter

    No, I don't think it does add up to the same thing. It depends what adjustments the mask is being used for. You are right if the mask was being used for something like and exposure or brightness adjustment. But I suppose  you might be using a mask to add extra Structure, or reduced saturation selectively to some parts of the image. I think that by dodging and burning the mask, he means that he would like to be able to make the mask denser or less dense in places. I am not convinced about it as a method, but I think that is what he means. I suppose that it would require being able to create a mask that was uniformly at less than 100% opacity (and not just with the opacity slider) so that you could then paint it in denser in places, or erase it slightly to be less dense. But I can't see how that is much different from what I suggested above. 

    Ian

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  • Alessandro Guida

    Yes Ian,

    sometimes “refine mask” or “luma range” end up with halos so to be able to dodge/burn the mask would be a very convenient way to refine the mask locally.

    I sent a link to a tut but it is pending for approval still.

    thanks

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  • Permanently deleted user
    Top Commenter

    I think that by dodging and burning the mask, he means that he would like to be able to make the mask denser or less dense in places.

    But that's not what dodging and burning is for - they're explicitly exposure modifications, and as such are only intended to do that.  

    If the request to do this: 

    sometimes “refine mask” or “luma range” end up with halos so to be able to dodge/burn the mask would be a very convenient way to refine the mask locally.

    is a workaround for halos being generated when using the appropriate tools, then we should be asking for those tools to be fixed, not for an unrelated tool to be shoe-horned in to make up for them.

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  • Ian Wilson
    Moderator
    Top Commenter

    But that's not what dodging and burning is for - they're explicitly exposure modifications, and as such are only intended to do that.  

    I know, but if I have understood him correctly that is what he imagines being able to do!

    Ian

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  • Permanently deleted user
    Top Commenter

    Yep, understood Ian - I've expanded my previous post accordingly.

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