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C1 Mac Mini 2018 performance

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6 comments

  • Permanently deleted user
    it will be definitely a problem on high resolution monitors...you will need purchase an expensive egpu as addition
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  • Permanently deleted user
    I use a Mac Mini server i7 (4 cores) 2012 16GB RAM and it works well with COP v11.3.1
    Not as fast as on my 8 core MacPro but what a difference in price!
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  • Eric Valk
    I also observe reasonable C1 performance on a Mac Mini (not a server) i7 (4 cores) 2012 16GB RAM.

    I observe that on my late 2015 iMac with i7 and 24GB RAM, that C1 doesn't benefit much from the GPU card, the GPU is mostly handling the displays. But the 7 cores are ususally busy, and RAM usage can go over the 16GB mark. (This runs C1 better than my older iMac with i5 and 16GB of RAM)

    For the new Mac Mini, since the built in graphics uses the CPU's RAM, I'd suggest configuring the Mac Mini with 32GB of RAM. (not necessarily Apple RAM)

    Since C1 will not make use of a GPU, I'd suggest the 6 core i7.
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  • Dave R
    [quote="Eric Nepean" wrote:
    I also observe reasonable C1 performance on a Mac Mini (not a server) i7 (4 cores) 2012 16GB RAM.

    I observe that on my late 2015 iMac with i7 and 24GB RAM, that C1 doesn't benefit much from the GPU card, the GPU is mostly handling the displays. But the 7 cores are ususally busy, and RAM usage can go over the 16GB mark. (This runs C1 better than my older iMac with i5 and 16GB of RAM)

    For the new Mac Mini, since the built in graphics uses the CPU's RAM, I'd suggest configuring the Mac Mini with 32GB of RAM. (not necessarily Apple RAM)

    Since C1 will not make use of a GPU, I'd suggest the 6 core i7.

    Strange as Capture One is normally a very heavy user of GPU for processing.
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  • VAD.
    Maybe I'm out of topic, but isn't the case that Apple relies heavily on Metal and Capture One doesn't have this implemented and instead is using GPU processing?
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  • Eric Valk
    [quote="VAD." wrote:
    Maybe I'm out of topic, but isn't the case that Apple relies heavily on Metal and Capture One doesn't have this implemented and instead is using GPU processing?

    Metal and OpenGL/OpenCL are two different ways of accessing the GPU. Its not clear that Metal necessarily works faster or has more capability than OpenGL/OpenCL.

    OSX 10.14 still supports OpenGL/OpenCL and OSX will continue to do so for a few releases/years, Apple hasn't anounced the end of support.

    From Apple
    Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.

    On most Macs, Capture One doesn't use the GPU for much because the GPU capability is deemed insufficient.

    This only starts to matter for well equiped iMac pros and Mac Pros, and those with an eGPU.
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